My stepfather, Don Reinfeld, is a cellist for the Rochester Philharmonic Orchestra. He’s currently having a new cello built for him by violinmaker David Wiebe, who recently sent him a series of photos of the cello in progress. Don has just posted them on Flickr—it’s really fascinating to see the instrument taking shape!
There’s an essay documenting the entire process of creating another cello on Wiebe’s site—it just cries out to be put into blog form, don’t you think?
From Jenny Levine’s blog:
The Shifted Librarian: Morning Conversation with Brent:
Brent: You’re always on the computer — you’re addicted to it. What are you doing — are you talking to someone?
Jenny: Yes, I am. And I’m not always on the computer…
Brent: Can I talk to them?
Jenny: Not right now you can’t, no. And I don’t think you’re one to talk, Mr. I’m-Addicted-to-Instant-Messaging.
Brent: I’m not addicted. I just like talking to people.
Jenny: You know, you can talk to them on the phone, too.
Brent: Not to five people at once I can’t.
I think Brent and Lane would get along really well…
Ted Castranova has a fascinating post up on Terra Nova entitled “The Horde is Evil,” in which he argues that the Horde races on World of Warcraft are “on the whole evil,” and that this has moral implications for avatar choices:
I’ve advanced two controversial positions: that avatar choice is not a neutral thing from the standpoint of personal integrity, and that the Horde, in World of Warcraft, is evil. Nobody agrees, but it’s been suggested that the community could chew on this a bit.
So here’s my view: When a real person chooses an evil avatar, he or she should be conscious of the evil inherent in the role. There are good reasons for playing evil characters - to give others an opportunity to be good, to help tell a story, to explore the nature of evil. But when the avatar is a considered an expression of self, in a social environment, then deliberately choosing a wicked character is itself a (modestly) wicked act.
I don’t agree with Castranova (my horde character is a Tauren, a peaceful bison-like creature that lives in a Native American-inspired cultural context), nor do many of the commenters—but the issues he brings up are powerful and interesting, and the lengthy discussion in the comments is well worth reading.
Lately I’ve been thinking a lot about the relationship between “real life” and “game life,” since I have personal and/or professional relationships with most of the people in my World of Warcraft guild, including both of my children. Castranova’s argument, in which he bolsters his argument by citing his 3-year-old’s reaction to his undead character, relates directly to those boundary-crossing issues.
When I was playing online on Monday, Joi said that he thought World of Warcraft was becoming the “new golf” for the technology set. I think there’s some truth in that, but it brings with it all kinds of additional social pressures and complexities, of which avatar racial choices are only the beginning. I think there’s some fertile ground for research in that boundary area, the crossover between the real and game worlds, and the extent to which they influence each other.

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